Over the past few years, some of the biggest companies in surveying and AEC have exploited the expertise of video-game companies to improve their 3D visualization. Now, add Trimble to that forward-looking group. The company has announced a partnership with Umbra, a Finnish developer offering a 3D data optimization engine to put “any 3D content” on “any device.”
Umbra’s technology could help Trimble address the biggest remaining hurdle for commercial applications of mixed-reality technology. As recently as August of this year, leading firms like AECOM still spoke of difficulty streaming large, complex BIM data sets to the HoloLens. This is due to the limited computing power offered by the mixed-reality device.
The 3D optimization engine from Umbra accomplishes this task by pre-processing large and complex 3D models to reduce the number of triangles. When a user views the model, Umbra’s engine also offers options for increasing frame rate by lowering the level of detail for the parts of the model “visible to the camera.” Trimble describes the engine as “essentially streaming in only the necessary 3D assets based on what the user sees.”