Sponsored by Disney and Target, IMMERSION 2014 features Disney Animation Studios, the Smithsonian, Google, Microsoft, Stratasys, Oculus, Oracle, Bitcoin and more.
The Immersive Education Initiative today announced that Jon Cobb, Executive Vice President of Corporate Affairs at Stratasys, will keynote the IMMERSION 2014 Business and Economics day in Los Angeles, California, this June.
“From Bits to Atoms — The Rise of 3D Printing” addresses the incredible growth of 3D printing and how this relatively new industry is inverting the concept of immersion by making it possible to create physical, real-world renditions of virtual objects.
Stratasys leads the world in 3D printing. The company manufactures 3D printing equipment and materials that create physical objects directly from digital data.
For event details and tickets, visit http://summit.ImmersiveEducation.org.
Interviews and complementary Media and Press Passes are available upon request.
Sponsored by Disney and Target, and hosted by Loyola Marymount University in collaboration with the Smithsonian Institution, IMMERSION 2014 features speakers and exhibits by Disney Animation Studios, the Smithsonian Institution, Google, Microsoft, Stratasys, Oculus, Oracle, Bitcoin and more.
Building on the success of the previous 8 years of Immersive Education conferences in Boston, the world’s leading experts in immersion and immersive technology convene June 6-8 in Los Angeles California for IMMERSION 2014. The event opens with a special Arts & Culture reception at The Getty Center.
IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Oculus Rift), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes.
IMMERSION 2014 modules include Arts & Culture, Entertainment, Human-Computer Interaction, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.
The Business and Economics module that Cobb will keynote covers new and emerging business opportunities in immersion, leveraging immersive technologies for business and commerce, connecting early-stage research to business practices, crafting immersive business models, the role of telepresence in the workplace, and the impact of wearable computing (e.g., Google Glass) on a mobile workforce.
The Business and Economics module will also address 3D printing, immersive virtual environments for business engagement and customer relations, employee training and customer support using immersive simulations and learning/training games, developing leadership skills and team-building with commercial video games, immersive and digital currencies and economies, and privacy/security in the age of immersion.
Immersive Education Initiative
barbara (dot) miko (at) ImmersiveEducation (dot) org
The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.
Thousands of faculty, researchers, staff and administrators are members of the Initiative, who together service millions of academic and corporate learners worldwide.
Thousands of Members Worldwide
Speakers at Immersive Education events have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals, Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.
For more details, visit the IMMERSION 2014 website at http://summit.ImmersiveEducation.org.