April 6, 2016

6 keynotes to look forward to at SPAR 3D Expo & Conference


SPAR 3D Expo & Conference will kick off next week. Featured will be 6 keynote addresses, taking place from 9:00-11:00 am on Tuesday, April 12 and 9:00-10:00 am on Wednesday, April 13 and serve to kick off the SPAR 3D conference sessions. These presentations are open to attendees with Full Conference Passes.

VR/AR/MR Technologies at NASA’s JSC: Past, Present, Future

Tuesday, April 12, 2016
9:05 AM – 9:30 AM

Learn about the history and current VR technologies being developed and used at NASA’s Johnson Space Center in support of astronaut Extra Vehicular Activity (EVA) and Intra-Vehicular Activity (IVA) training for Shuttle, ISS, Robotics and Orion, and future exploration programs. The presentation will also share NASA’s use of new commercial Head Mounted Displays (HMD), game engine renderers, and tracking systems as well as current and future use of Augmented and Mixed Reality (AR and MR) technologies at JSC.

Interactive 3D Environments: New Technologies Employed for Pope’s Visit to Philadelphia

Tuesday, April 12, 2016
9:30 AM – 9:55 AM

Pope Francis’s September 2015 visit to Philadelphia presented a tremendous challenge and a unique opportunity to put some converging technologies to the test: in less than two months, generate a 3D model with engineering-precision of the as-built conditions for a 60 acre site in the city, and bring it into an interactive engineering environment to add the temporary staging, barricades and structures needed to accurately and securely stage the event. Greg Bentley will show how the latest advances software for reality capture through digital photography was a game changer for the Pope’s visit, and how it points the way to future advances in reality modeling, continuous surveying and the visual operations of infrastructure assets.

The Vision for Mainstream Virtual Reality

Tuesday, April 12, 2016
10:00 AM – 10:25 AM

Many technologies necessary for VR are converging: Rendering power, display power, ability to track. But Wearality contends that optics will be the key to unlock the ability for everyone to experience immersive 3D worlds. David will share their vision for growing VR on a massive scale with portable VR glasses, accessible to everyone.

The Future of Making Things

Tuesday, April 12, 2016
10:30 AM – 10:55 AM

We are in the midst of a new industrial revolution with new technologies driving major changes in the ways that things — from buildings and infrastructure to cars and consumer electronics — are made. New means of production such as microfactories and 3D printing, new types of Internet-connected products, and new consumer demands for locally made and sustainable products are posing serious disruptions to existing order. Companies need to adapt to thrive in this future, or risk being surpassed by more agile competitors. This keynote will address these trends, and delve into the new generation of cloud and mobile-based software that is helping companies take advantage of these tectonic shifts and succeed.

Adapt or Die: Building Innovation at Walmart

Wednesday, April 13, 2016
9:00 AM – 9:30 AM

The face of retail is changing more rapidly today than at any point in history. Online players are putting pressure on traditional brick and mortar retailers, and the motto is now “adapt or die.” But traditional construction/build lead times run in the opposite direction. How can retailers successfully adapt their approach to building and remodeling stores to make them more relevant to today’s consumer? What role will technology play in building the store and delivering the customer experience? And how can we build in a way that allows us to adapt and not die? Technology needs to help retailers change their offer, store size, fixtures, and new store profile quickly. New methods of visualization and collaboration, and innovative building materials and techniques seem to hold promise. Or do they? Is traditional brick and mortar on an unavoidable and inexorable long term decline? Who will win?

A View into the Future for Industrial Augmented Reality

Wednesday, April 13, 2016
9:30 AM – 10:00 AM

This presentation will discuss the history of Augmented Reality development over the last 15 years as it pertains mainly to enterprise and engineering use cases. We will break down Augmented Reality into its discrete component technologies, and examine how some have progressed further than others in this timeframe, and some of the reasons driving this pace. Some Augmented Reality use cases in industry will be highlighted, and the barriers to implementation discussed as we explore how the next 5-10 years in this field will unfold.

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