Announced last month, SpatialLabs is Acer’s latest addition to its high-end ConceptD family introduced in 2019, which targets content creators, from filmmakers to graphic designers. Acer’s newest technology adds a new dimension to 3D creations by allowing professionals to see things from a new perspective through stereoscopic 3D technology.
To “bring the virtual world to a more physical dimension, delivering stereoscopic 3D experiences in a new, intuitive way,” SpatialLabs takes advantage of optical solutions plus display and sensory technologies. It combines an eye-tracking solution, a stereoscopic 3D display, and real-time rendering technologies. The eye-tracking solution tracks the position and movement of a user’s head and eyes, while the ConceptD SpatialLabs prototype notebook’s display uses a UHD 2D panel with a liquid crystal lenticular lens optically bonded on top of it, making it easy to switch back and forth between 2D and stereoscopic 3D views.
The result is a glasses-free 3D solution designed for Industrial, Product, and Character designers. While 2D displays have limited information about the depth of a 3D object or scene, SpatialLabs eliminates that limitation by making 3D content float in front of a screen. This allows professionals to easily review and demonstrate 3D content in real-time and in 360-degrees by rotating, moving, or even dragging it out of the screen, therefore providing more information, speeding up the process of finding issues, and ensuring that a 3D design matches their original concept design.
According to Jerry Kao, Co-COO at Acer, “SpatialLabs enhances 3D designers’ current workflow, so they can focus their time and resources on the creative process. For developers, SpatialLabs empowers them to create astonishing experiences in various verticals through our support for Unreal Engine”.
The ConceptD SpatialLabs prototype notebook currently includes the SpatialLabs Model Viewer, SpatialLabs Go, SpatialLabs Player, and PiStage for Maya applications. The Viewer enables users to import files in all major 3D file formats and present them in stereoscopic 3D in real-time, while the Go renders side-by-side full-screen content into stereoscopic 3D, and the Player presents side-by-side video in stereoscopic 3D. The middleware PiStage functions as a tool that allows the time-consuming back-and-forth rendering pipeline to be skipped, giving users the flexibility to create or edit content on an extended 2D monitor and view any changes made in stereoscopic 3D in real-time.
To try out the technology right now, Acer’s developer’s program is open to Unreal Engine developers around the world until June 30th, 2021. Once enrolled, applicants will receive a ConceptD SpatialLabs prototype notebook for three months for free.