Clouds2Max V1.1 has new spline creation tool
Clouds2Max, a plug-in that allows users to import multiple point clouds into Autodesk’s 3ds Max environment, has released a new version featuring a new spline creation tool and the ability to edit the point cloud by deleting points.
Autodesk’s 3ds Max is a 3D modeling, animation, rendering, and compositing platform for games, film, and motion graphics artists.
“We tried to make the interface simple and easy to use, and even have some new techniques for rendering that will save you time, yet still generate excellent visual results,” said Eugene Liscio, co-founder of Clouds2Max, and president of 3D forensic mapping firm AI2-3D.
Clouds2Max V1.1’s new spline creation tool lets users select a volume with an Editbox and then create a spline based on the average of the “slice.”’
There is also a new Network Rendering version called Clouds2Max-NR, a rendering node license that allows users to distribute the rendering to a render farm. Each node is licensed to a single network machine, but priced much cheaper than the regular plug-in, Liscio said.
Current users get the upgrade for free and Clouds2Max provides two licenses per customer for use a desktop or laptop.
The Clouds2Max viewport can support up to 100 million visible points. The software supports formats including .pts and the new E57 standard. It exports in .c2m and .pts formats.
Liscio said, based on customer feedback, the next upgrade to the software will most likely be a meshing option. “One of the most obvious uses would be to mesh roadways for export to simulation packages like PC-Crash and HVE,” he said.
The latest 3ds Max 2014 has new tools for crowd generation, particle animation, and perspective matching, as well as support for Microsoft DirectX 11 shaders.