A few weeks ago, Sean passed a couple of links my way regarding the questions surrounding the trademarking of point cloud data. He asked for my opinion and, after emerging from the rabbit hole nearly a month later, I’m still not sure exactly what my opinion is. However, I am sure that the questions brought forth are both thought-provoking and in need of consideration by anyone that works or plays in the reality capture space.
Let’s start where Sean dropped me in to this and see where it goes…
The post he sent me was “Why 3D Scans Aren’t Copyrightable” by Cory Doctorow. The post is basically a summation of the work of Michael Weinberg who is the General Counsel for Shapeways which is a company/community built around 3D printing and 3D design. I must admit that my first instinct was one of suspicion: Of course the attorney for a 3D printing company thinks that 3D scans are not copyrightable, it’s in his employer’s best interest! However, after taking the time to read his other papers, I do think that he is right–you can’t copyright a scan. However, getting around the rules that make him right are so easy that I’m not sure it will matter the way we think.
Let’s go a bit deeper by defining a few terms that we will need to use
- Physible: a dataset that is capable of being manufactured as a physical object using a 3D printer or DNC machine.
- Copyright: the exclusive legal right given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.
- Patent: a government authority or license conferring a right or title for a set period, especially the sole right to exclude others from making, using, or selling an invention.
- Design Patent: a form of intellectual property protection which allows an inventor to protect the original shape or surface ornamentation of a useful manufactured article
- Trademark: a symbol, word, or words legally registered or established by use as representing a company or product
Clearing up Confusion
One of the most confusing aspects of this to the layperson is the common misuse of the terms “Patent” and “Copyright.” To further clarify, here is a comparison chart based on Weinberger’s work:
COPYRIGHT PATENT Covers artistic, creative works Covers useful articles Automatically protects a work upon fixation Must be applied for Work does not have to be new to society Work must be new to society Lasts for life of the author plus 70 years Last for 20 years Law assumes damages for infringement Must prove damages from infringement So, as you can see, patenting scan data seems to be right out because scan data is not “new to society” as a concept at this point. However, the idea of copyrighting scan data seems legitimate (at first) due to the fact that it is a data file you created—and we know from the music industry that companies can copyright files they created.
The difference, and the reason that music and movies are copyrightable, is because they are creative works. Scan data, on the other hand, is not created but recorded. “So are songs,” you might say. Yes, but a recording of a song is the recording of a creative work where as a scan of a building is not.
This is where it gets a bit confusing. The building was a creative work by an architect. The design plans for that structure are copyrightable. However, you can take a photograph of that building without breaking any copyright laws, and you can even copyright that image of the building if the image is deemed artistic in nature. Confused yet? It gets better… if I take my scan data (which can’t be copyrighted) and render an image with it, that “artistic” endeavor can be copyrighted.
Too Long, Didn’t Read?
Perhaps the best way to think of this is from an artist’s point of view. The point cloud is raw like the paint on a palette. You can copyright what you do with that paint but you can’t copyright the paint itself.
What That Means For Intellectual Property
Now, most of the current documentation on this topic is directed toward 3D printing. It’s easy to understand why. Currently, creators of objects can control the use and cost of an object by controlling the manufacturing of said object. The 3D printer and lower cost CNC tools hold the promise of changing that dynamic.
Since we saw the entertainment industry respond to the digital revolution with legal action, legal recourse seems the most logical approach here, too. However, there are some significant differences for those who are preparing to take on the maker community as if it were Napster 2.0.